Mar 03, 2009, 06:40 PM // 18:40
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#1
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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How useful is SoP really?
[Song of Purification]
Seems to be a staple among Rac's paraway. However, I am not quite convinced how useful it really is. As stated by many in GW guru, conditions in GW in general are pretty harmless. The only one I can really think of that can cramp my style is blind and maybe DW.
I was thinking of [Song of restoration] as an alternative.
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Mar 03, 2009, 07:07 PM // 19:07
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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Like pretty much every skill in the game, it depends. If you're using it in normal mode or in a zone that has barely any conditions, yes, it's useless. If you're using it in a hard mode zone that has lots of conditions, it's far from useless.
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Mar 03, 2009, 08:08 PM // 20:08
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#3
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Arkantos
Like pretty much every skill in the game, it depends. If you're using it in normal mode or in a zone that has barely any conditions, yes, it's useless. If you're using it in a hard mode zone that has lots of conditions, it's far from useless.
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Yes, I am being too vague. It really depends on the area.
But out of Poison, Disease, Daze, Blind, Deep Wound, Cracked Armor - I only see Blind to be a real issue for paraway.
Song of Restoration looks good on paper but the 20 recharge is meh. I might consider switching Rac's D/N to N/Rt with these skills instead.
Restoration 12
Soul Reaping 10+1+1
Blood 8+1
[weapon of remedy][dark fury][order of pain][mend body and soul][spirit light][ghostmirror light][life][signet of lost souls]
On paper it seems to do everything the D/N can but can remove conditions. I think the heal may be more effective as well.
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Mar 03, 2009, 09:30 PM // 21:30
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#4
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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SoP isn't bad, just overshadowed.
My default Hero teams for Sin, Para, War all consist of Necro's and Para's, and [foul feast] always finds a spot - sometimes supported by [purifying finale] at medium Moti spec. There's lots of [go for the eyes], [save yourselves] (among other shouts and chants - I love both Morgahn and Hayda) flying about so it's quite worthwhile.
I think spending an Elite slot on indirect condi removal, no matter how cheap, just isn't worth it.
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Mar 03, 2009, 10:00 PM // 22:00
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#5
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Bobby2
SoP isn't bad, just overshadowed.
My default Hero teams for Sin, Para, War all consist of Necro's and Para's, and [foul feast] always finds a spot - sometimes supported by [purifying finale] at medium Moti spec. There's lots of [go for the eyes], [save yourselves] (among other shouts and chants - I love both Morgahn and Hayda) flying about so it's quite worthwhile.
I think spending an Elite slot on indirect condi removal, no matter how cheap, just isn't worth it.
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Do you mind posting your necro and para hero builds ? I want to see them and later try them out. I like Rac's paraway in terms of its synergy, but I am not convinced about the skills worth taking up the slots.
This is what I run so far:
[Stunning strike][vicious attack][blazing spear][anthem of flame][anthem of weariness][anthem of envy][Aggressive Refrain][rip enchantment]
[spear of redemption][merciless spear][song of restoration][aria of restoration][finale of restoration][remove hex][aggressive refrain][signet of return]
[weapon of remedy][dark fury][order of pain][mend body and soul][spirit light][ghostmirror light][life][signet of lost souls]
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Mar 04, 2009, 06:44 AM // 06:44
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#6
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Banned
Join Date: Feb 2009
Guild: YaRR Bear Pirates
Profession: P/W
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SoP is awesome in my mind...
Sure, blind is the only one really affecting paraway, but what about the rest, what about poison, disease, bleeding and other degen, they affect your healers... Removing them near constantly removes alot of pressure off your heroes...
I run the identical Necro bar as you in place of the D/N as well, I find it does a better job, especially in 4 man areas...
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Mar 04, 2009, 03:44 PM // 15:44
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Location: South Africa
Profession: N/
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I would personally replace [signet of lost souls] with [foul feast]. Condition removal with energy gain.
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Mar 04, 2009, 07:14 PM // 19:14
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#8
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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@anwyn: Glad to know that I'm not the only one thinking that this is a good bar. I do find that however when the necro is buffing, it won't heal well. But at least its better than the Derv's random heal that never seems to find the right person at the right time.
Any suggestions or problems you want to mention? I also think about dropping the Signet of Return on Hayda to run another skill. Any ideas? I hate long rez...
@random.name: Was thinkin about that. I'll give it a try and mention it. If I use foul feast, it may be better to run [xinrae's weapon]?
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Mar 05, 2009, 11:46 AM // 11:46
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#9
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Banned
Join Date: Mar 2009
Profession: R/
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Sig of return is a good res, hard, and reusable... For a motigon there's not much else you need on that bar... methinks...
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Mar 08, 2009, 04:18 PM // 16:18
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#10
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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well, in most "real" teams SoP kinda sucks, since there is almost an overkill on condition removal. though in the teams i play ( me, 3 heroes, 4 henchies :P ) it works great. every profession spams skills, and since you can spam SoP alot, it removes all conditions. also is quite nice in gw:factions, with alot of disease going on.
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Mar 09, 2009, 07:15 PM // 19:15
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#11
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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OK this is my update:
Tried that necro bar, and I found it inferior to the D/N for these reasons.
1. Though it has far better party heal, it wastes lots of energy on itself due to life sac from the blood skills.
2. Condition removal is good, but as I stated previously, I never find condition removal to be that much of a hindrance.
3. Faithful/Watchful makes it so the Derv doesn't have to go healing itself whenever casting the blood spells. Usually the battles is over when both of them have been used up.
4. If anything, Hex removal is a much bigger issue than condition, especially in NF which the necro can't provide any better than the derv.
5. Song of Restoration is more useful to the Derv because the D/N lacks good healing which the Motivation para can make up if using SoR instead of SoP.
Any insightful comments is appreciated.
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Mar 09, 2009, 07:25 PM // 19:25
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#12
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by MasterSasori
OK this is my update:
Tried that necro bar, and I found it inferior to the D/N for these reasons.
1. Though it has far better party heal, it wastes lots of energy on itself due to life sac from the blood skills.
2. Condition removal is good, but as I stated previously, I never find condition removal to be that much of a hindrance.
3. Faithful/Watchful makes it so the Derv doesn't have to go healing itself whenever casting the blood spells. Usually the battles is over when both of them have been used up.
4. If anything, Hex removal is a much bigger issue than condition, especially in NF which the necro can't provide any better than the derv.
5. Song of Restoration is more useful to the Derv because the D/N lacks good healing which the Motivation para can make up if using SoR instead of SoP.
Any insightful comments is appreciated.
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The D/N orders and N/Rt orders are completely different. The D/N is for healing/support, the N/Rt is for damage/support. If you don't need additional healing, you run the N/Rt. If you do need additional healing, you run the D/N. The D/N is a waste when you have enough healing, but bringing the N/Rt when you need additional healing is going to screw you over.
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Mar 09, 2009, 07:32 PM // 19:32
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#13
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Arkantos
The D/N orders and N/Rt orders are completely different. The D/N is for healing/support, the N/Rt is for damage/support. If you don't need additional healing, you run the N/Rt. If you do need additional healing, you run the D/N. The D/N is a waste when you have enough healing, but bringing the N/Rt when you need additional healing is going to screw you over.
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Oh I should have clarified this earlier. The bar I was referring to is the N/Rt bar I had above and not the one you are thinking of. Let me post it again:
[Weapon of remedy][dark fury][order of pain][ghostmirror light][mend body and soul][protective was kaolai][life][foul feast]
This N/Rt was for healing purposes, not damage.
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